Join for FREE | Take the Tour Lost Password?
[x]

deviantART

 
:iconevil-system:

~Evil-System

Perspective: systems are evil.
ProfileGalleryPrintsFavesJournal

Today is Doom

Sun Oct 25, 2009, 5:52 AM
Well no... not really - but I have turned 20 today! Now I'm off to work and do some homework. Yay - the fun stuff.

  • Mood: Artistic
  • Reading: C++ Code that my Roommate can't figure out. n00b
  • Eating: Nothing yet.... hungry!!!!!

SWEDED SHIZNIT

Thu Sep 17, 2009, 7:44 AM
Alright, so for my group project in my Digital Video class we had to make a V for Vendetta project... SWEDED! =D (HAHA!!)

The video is hosted on YouTube ([link]). Don't worry about who is who - and who I am, I don't care, but I am in there and the vid is super funny (in my opinion).


""Definition of Sweded according to Wikipedia ([link])"

Films that were erased and recreated are referred as being sweded. These remakes are unedited with only a single take per scene. The tapes are described as having come from Sweden as an excuse for higher rental fees and longer wait times. Jerry fabricated the word "sweded" while arguing with a customer.

In light of the theme of sweding, director Michel Gondry sweded a version of the trailer of the film, starring himself. On the official website, users can engage in sweding, which puts their faces on the VHS cover of a movie.[5] The Be Kind Rewind YouTube minisite also encourages filmmakers to create sweded versions of popular movies.[6]

The concept of the original website designed by Tequila reinforces an interest in online copying. Asking users to swede their favorite websites, making alternate versions of Google's website. This website originally hosted at BeKindMovie.com has been taken off.

The theme of sweding also relates to film history, in that the collectively-made remakes represent our social memories of film, and through film."

  • Mood: Humor
  • Listening to: Nerds playing with Magic cards in class
  • Reading: DirectX Code
  • Watching: The pixels on the monitor change colour.
  • Eating: Pasta Shells with Meat Sauce
  • Drinking: Reduced Carb Monsert Energy

Skewl

Fri Sep 11, 2009, 6:29 PM
Oh wait... that's 'school'. Sheesh - I should've taken English instead of Game Development! lol

So it's my third year in college, third year in reasidence - homework is slowly picking up, work on weekends is too, and friendships and much love too! =) (i :heart: you Alycia!)

I'm already stressing about searching for a career and already worried about what my studies should focus on... Should I be a generalist for game development (from the arts including music and sound and stories and programming and being a leader) or a brain or a keener in simply one department??? What do people look for in someone to hire for making video games???! ARGH!! I can do almost all required for a game(as far as I know - and perhaps not well but well enough I guess to my standards and as far as my knowledge extends...) but is 'well enough' good enough? I feel like I am missing out on something here - like pieces are missing for searching for a career... I just don't understand what to do - and I only have one year to go!!! BLARGHZ!

*Venting: complete.*

  • Mood: Distressed
  • Listening to: (nothing)
  • Reading: (nothing)
  • Watching: V for Vendetta: for making a sweded project lol
  • Playing: (nothing)
  • Eating: (nothing)
  • Drinking: (nothing)

Feedback

Mon Aug 24, 2009, 11:57 AM
So this has nothing to do with the album from Rush, but I am on a quest (and it's not to Camelot): I'm looking for some decent constructive feedback on my submitted works.

The reason being, I want to add some stuff I posted here to my portfolio. It would be great if I could get some opinions and ideas for improvement on stuff I have made and clean anything people find cool or interesting up as much as possible - to near or absolute perfection.

Just a quick comment would be awesome - but I'll settle for anything - as long as it is constructive plz! =)

  • Mood: Artistic
  • Listening to: (nothing)
  • Reading: (nothing)
  • Watching: (nothing)
  • Playing: (nothing)
  • Eating: (nothing)
  • Drinking: (nothing)

Help: Game - 2D Collision Detection

Mon May 11, 2009, 7:22 AM
So, I decided to start a 2D platform game for Windows using only the ANSI character set but the problem is, I am not sure how to do collision detection. Does anybody know how to do this? I have to be able to check the player's position and velocity in relation to a four-sided polygon (a square). Also, there is gravity also affecting the player (and later to implement: enemies).

Would anybody how to accomplish this, or even point me to right direction as to where I can get some help? I have searched the Internet (what feels like forever) and found nothing basic and relevant.

Additional:
Hah! I think I found a great site, and in C++! (FINALLY! =D) [link]

  • Mood: Eager
  • Listening to: Austrian Death Machine

Journal History

Site Map